As long as the fingers last
At least two players
Bottle caps, chalk or stick for drawing a track
Players first draw the track: chalk on the sidewalk or stick on compacted ground. The width of the track depends on the number of participants – the more, the wider the track must be. Mark the start line and finish line. The track can be complicated, full of turns, it can have obstacles from branches, stones, or puddles depending on the imagination and the possibilities of the participants.
The players set the caps on the grid, side by side, and flick the side of the cap sliding forward. They take turns changing and in this way they race to the finish line. Falling out of the track means queue loss. The one whose cap is the first to skip the finish line wins.